The least surprising additions to the game are the first two of the four new civilizations, the French and the Russians. The new expansion doesn't really have a theme, which is sort of disappointing, but instead seems to be built around the basic idea that "More is better." As such, the expansion pack crams in three new campaigns, four new civilizations, two new game types and a whole bunch of tweaks and adjustments designed to make the play experience smoother. After getting it installed and playing the heck out of it, I'm pleased to report that the crew over at Mad Doc may have pulled it off again. How, then do you follow up on something like that? I recently got my answer when an almost gold version of the expansion pack for Empire Earth II, entitled The Art of Supremacy, landed on my desk. If you could think of an RTS variation, multiplayer game type, or weird little rule set, Empire Earth II would be able to handle it. Not only would the player have all of human history to play with in one box, the game itself would be infinitely customizable. The sequel, developed by Ian Davis' Mad Doc Software, went the original one better. What more is there, after all, than the ability to take a civilization from stone clubs and spears to particle weaponry and spacecraft? It largely succeeded, even winning GameSpy's 2001 game of the Year. The original Empire Earth was offered to RTS gamers as the game to end all RTS games.
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